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Vray chaos group
Vray chaos group










Iterating in real-time should really help speed up our workflow, and were definitely looking forward to putting it into production. V-Ray 3.0s new Progressive Renderer was the talk of our recent 3ds Max London User Group, said David Bullock, Partner at creative agency Hayes Davidson. According to beta testers, the speed at which V-Ray 3.0 can produce high-res stills and animations is generating a buzz in the design community. Settings for Quality and Shading Rate can be fine-tuned with easy-to-use sliders, making the entire process highly intuitive. The new V-Ray toolbar includes Quick Settings with dropdowns for production-ready presets for common uses like Archviz Exterior, Archviz Interior, and VFX. Designed with new and experienced users in mind, three UI modes (Basic, Advanced, and Expert) can be selected to match an artists preference. Simplicity starts with V-Ray 3.0s new interface. But speed and simplicity benefit all artists, so they are at the core of 3.0s development.

vray chaos group

When your customers come from a variety of industries like architecture, product design, games, and VFX, the feature requests can be fairly diverse, said Vlado Koylazov, Lead Developer and Chaos Group co-founder. With significant optimizations to the ray-tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5-times faster while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations. Yesterday's launch of Chaos Groups V-Ray 3.0 for 3ds Max continues the companys goals of making speed and simplicity accessible to all artists. Level 10 by Toni Bratincevic was created using 3ds Max, ZBrush and V-Ray Thats a lot to work with, but V-Ray makes it easy to get the job done, said Kevin Margo, VFX Supervisor at Blur Studios. Our game cinematics are usually packed with epic action scenes, huge environments, multiple characters with hair and SSS, fire, explosions, debris, all with 3D motion blur and render passes. It's not just the film industry that owes a thank you to the power of V-Ray video games employ it too. We were getting not only great render results, but great render throughout: it could handle everything we were throwing at it, said Dan Wheaton, Digital Matte Supervisor at ILM. "When we started The Lone Ranger, we changed some of the toolsets under the hood: we went strictly over to 3ds Max, using V-Ray as our renderer. It may not be immediately obvious to the average filmgoer, but in Star Trek Into Darkness, Pacific Rim and The Lone Ranger, ILM depended on V-Ray in its pipeline to deliver exceptional results for the large environments and complex scenes that such high-impact films demand.

vray chaos group

Progressive Rendering by Ciro Sannino is an imaginary house rendered using simple techniques in V-Ray just as he would use a DSLR in photography V-Ray 3.0 is now shipping! Discover the new features, additional workflow shortcuts and technical advances, and learn how V-Ray is being used on blockbusters and videogames












Vray chaos group